![]() Play through any one of the themes and you’ll have experienced all of the gameplay that Sim Theme Park has to offer. What brings Sim Theme Park down to the realm of an above average game, instead of the classic it could have been, is the repetitiveness of it all. Having to perform this ritual each time you expand the park makes the gameplay very formulaic and tedious. In my first game, I didn’t set any patrol areas for my workers, and within minutes the park was filled with garbage, fouled bathrooms, and rampant criminal activity. Don’t even think about letting these palookas operate autonomously. This means that every time you add to your park, you must hire new staff and set their patrols to cover the new area. Your staff needs direction in order to function with anything resembling efficiency. ![]() In Full Sim mode, your tasks include researching rides and ride upgrades, setting the ticket price (for the whole park only – rides are free to paying customers) and concession prices, and managing a staff of janitors, mechanics, security people, researchers, and entertainers. In the first mode you don’t have to worry about things like finances, but you’re also limited to the number of items you get to place in the park. There are two ways to play the game: Instant Action and Full Simulation. The 3D graphics are fairly simple, but quite attractive in a cartoonish way, and the sound effects make you feel like you’re at a real amusement park. There are four very distinct themes to explore – Lost Kingdom, Halloween World, Wonder Land, and Space Zone – each having its own set of rides, attractions, and concessions. On the surface, you wouldn’t think that would be the case. Amazingly, with Sim Theme Park, the complaint remains the same. ![]() ![]() There was much to like in Bullfrog’s old but gold Theme Park (1994), but ultimately, it just didn’t have enough variety to hold one’s interest over the long haul. ![]()
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